Replica3D - Professional Photogrammetry for macOS

First professional photogrammetry software for macOS

Category: foundation
Year: 2024

Overview

Replica3D is the first professional photogrammetry application built specifically for macOS and Apple Silicon. By leveraging Apple's cutting-edge Object Capture API and the unified memory architecture of M-series chips, Replica delivers photogrammetry performance previously impossible on Mac hardware.

The software transforms collections of photographs into accurate, textured 3D models suitable for games, VFX, cultural heritage, e-commerce, and industrial documentation. From small objects to large environments, Replica handles diverse scanning scenarios with intuitive workflow and exceptional quality.

For years, professional photogrammetry required Windows workstations and expensive GPU clusters. Replica changes that—bringing enterprise-grade 3D reconstruction to the Mac ecosystem with software optimized for the hardware Apple actually ships.

Key Features

Apple Silicon Native

Built from ground up for Silicon chips. Unified memory architecture eliminates GPU transfer bottlenecks. Neural Engine acceleration for ML-based processing. Metal rendering for instant 3D preview.

Object Capture Integration

Direct access to Apple's state-of-the-art photogrammetry engine. Continuous improvements from Apple automatically benefit Replica users. Industry-leading quality without maintaining complex reconstruction algorithms.

Intuitive Workflow

Real-time processing feedback. One-click export to standard formats.

Quality Settings

Multiple detail levels from preview to ultra-high resolution. Customizable polygon counts and texture resolutions. Balance between quality and processing time.

Batch Processing

Queue multiple reconstruction jobs. Process overnight or while working on other projects. Automated workflows for high-volume scanning operations.

Technical Specifications

Input Requirements

  • Format: JPEG, HEIC, TIFF, PNG
  • Quantity: 20-200 images typical, up to 2000+ for complex scenes
  • Lighting: Consistent, diffuse lighting optimal

Output Formats

  • Geometry: OBJ, USDZ, FBX, GLB
  • Textures: from 2K to 16K (PNG, JPEG)
  • Materials: PBR texture sets (albedo, normal, roughness, metallic)

Hardware Requirements

  • Minimum: Mac with M1 chip, 8GB RAM, macOS Monterey
  • Storage: 100GB+ free space for processing

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