Wilhelm Tell - Multi-Scale 3D Data Acquisition

Comprehensive scanning campaign delivering raw data for props, crowd, and facial performances

Client: Film Production
Year: 2023
Category: project
Wilhelm Tell - Multi-Scale 3D Data Acquisition

The Challenge

A major film production for Wilhelm Tell required comprehensive 3D data acquisition across multiple scales and purposes. The project demanded:

  • Props digitization: ~400 set props from small handheld items to large set pieces
  • Crowd digital doubles: 400 extras for VFX crowd replication and enhancement
  • Main character facials: Detailed facial performances for principal actors

The key requirements were:

  • Raw data delivery: Client VFX team would handle processing internally
  • Multiple scanning technologies: Different subjects require specialized equipment
  • Time efficiency: Minimal actor engagement (max 20 minutes per session)
  • Production coordination: Scanning integrated into active film schedule
  • Data quality: Film-grade resolution and accuracy for all categories

Our Solution

We deployed a multi-pronged scanning approach, selecting optimal technology for each category while coordinating with the active production schedule.

Props: Spider Scanner + Reference Photography (~400 items)

Raw scan data computed directly from photos without any post-processing.

Spider Scanner Geometry Acquisition:

  • Structured light scanning for accurate geometry capture
  • Multiple scanning angles for complete coverage
  • High-resolution mesh data (sub-millimeter accuracy)
  • Fast acquisition suitable for production timelines
  • Non-contact, non-destructive scanning process

Sony A7R IV Texture Reference Photography:

  • 61MP resolution for extreme detail
  • Cross-polarized capture for pure albedo information
  • Co-polarized capture for specular/surface characteristics
  • Consistent lighting setup for material reference
  • Color-calibrated workflow for accurate reproduction

Data Delivery:

  • Raw geometry data from Spider scans
  • High-resolution reference photographs (cross + co-polarized)
  • Calibration and scale information
  • Scanning metadata and technical notes
  • Client processes internally for final asset creation

Props Categories Scanned:

  • Small items: weapons, tools, accessories, tableware
  • Medium props: furniture, armor, containers, decorative elements
  • Large set pieces: architectural elements, wagons, siege equipment
  • Total: approximately 400 individual props

Crowd: Digidouble Full Body Scanner (400 extras)

Raw scan data computed directly from photos without any post-processing.

Rapid Full-Body Digitization:

  • Digidouble scanner captures complete body geometry + texture
  • 360° simultaneous capture in single shot
  • Standing pose acquisition (1-2 seconds per scan)
  • Costume and wardrobe included in scan
  • Consistent lighting for texture uniformity

Production Integration:

  • On-set scanning during production days
  • Minimal disruption to filming schedule
  • Extras scanned in costume and makeup
  • Multiple extras processed per hour
  • Organized data management per performer

Crowd Scanning Workflow:

  • Calibration and quality checks before each session
  • Individual extra enters scanning volume
  • Single-shot capture (complete geometry + texture)
  • Immediate preview for quality verification
  • Next performer—continuous flow process

Data Output:

  • Raw point cloud data per performer
  • Full-resolution texture maps
  • Performer metadata (ID, costume, scene)
  • 400 complete digital double datasets
  • Organized archive structure for VFX pipeline

VFX Applications:

  • Crowd replication and multiplication
  • Digital stunt doubles for dangerous sequences
  • Plate cleanup and performer removal/addition
  • Distance shots requiring digital extras
  • Virtual camera work in post-production

Main Characters: FACS Facial Scanning (10 expressions per actor)

Raw scan data computed directly from photos without any post-processing.

Facial Action Coding System (FACS) Capture:

  • Systematic capture of specific facial expressions
  • 10 key FACS poses per main actor
  • High-resolution facial geometry and texture
  • Rapid acquisition workflow for minimal actor time
  • Structured data for facial rig creation

Actor-Friendly Workflow:

  • Maximum 20 minutes per actor session
  • Clear direction for each FACS expression
  • Immediate capture verification
  • Professional, efficient studio environment
  • Minimal makeup disruption

FACS Expressions Captured:

  • Neutral baseline expression
  • Upper face: brow raise, frown, squint
  • Mid face: nose wrinkle, cheek raise
  • Lower face: jaw drop, lip variations, smile
  • Combined expressions for natural range
  • Custom expressions per director request

Scanning Technology:

  • High-resolution facial scanning system
  • Multi-camera array for complete coverage
  • Structured light or photogrammetry-based
  • Sub-millimeter facial detail capture
  • Synchronized geometry + texture acquisition

Data Delivery:

  • Raw facial scan data per expression
  • High-resolution texture maps
  • FACS pose reference images
  • Actor-specific metadata
  • Organized by actor and expression type

VFX Pipeline Integration:

  • Facial rigging and blend shape creation
  • Performance capture retargeting
  • Digital face replacement
  • Aging/de-aging effects
  • Expression range expansion for animation

Project Execution

Timeline and Coordination

Props Scanning:

  • Coordinated with set construction and art department
  • Props scanned between filming use
  • Spider scanner deployed on-location when needed
  • Reference photography in controlled environment
  • Rolling delivery as props completed

Crowd Scanning:

  • Integrated into production shooting days
  • Digidouble scanner on-set or nearby location
  • Extras scanned during breaks or off-camera time
  • Efficient workflow: ~5-10 minutes per performer
  • Batch processing: 30-50 performers per day possible

Facial Scanning:

  • Scheduled during actor availability windows
  • Dedicated scanning sessions separate from filming
  • Professional studio environment
  • Quick sessions minimize schedule impact
  • Priority scheduling for principal actors

Quality Control

Data Verification:

  • Real-time preview during capture
  • Completeness checks (coverage, resolution)
  • Calibration validation before each session
  • Backup captures for critical subjects
  • Organized file naming and archiving

Technical Standards:

  • Film-resolution requirements met
  • Consistent data formats across categories
  • Metadata documentation
  • Scale and measurement references included
  • Client QC review at key milestones

Deliverables

Props Data Package (~400 items)

  • Geometry: Raw Spider scanner mesh data
  • Textures: Sony A7R IV reference images (cross-polarized + co-polarized)
  • Documentation: Scale references, scanning notes, calibration data
  • Format: Client-specified raw formats for internal processing

Crowd Data Package (400 performers)

  • Geometry: Digidouble full-body point clouds/meshes
  • Textures: High-resolution texture maps per performer
  • Metadata: Performer ID, costume notes, scene associations
  • Organization: Structured archive for VFX pipeline integration

Facial Data Package (Main Actors)

  • FACS Data: 10 expressions per actor, raw scan data
  • Textures: High-resolution facial texture maps
  • References: FACS pose documentation and images
  • Actor Metadata: Session notes, expression descriptions

Supporting Materials

  • Calibration files and technical specifications
  • Scanning methodology documentation
  • Data organization structure guide
  • Quality control reports

Technical Specifications

Props Scanning

  • Scanner: Spider structured light scanner
  • Geometry Resolution: Sub-millimeter accuracy
  • Camera: Sony A7R IV (61MP)
  • Reference Images: Cross-polarized and co-polarized passes
  • Lighting: Controlled, color-calibrated setup
  • Data Format: Raw scan data + high-res JPG/TIFF

Crowd Scanning

  • Scanner: Digidouble full-body scanner
  • Capture Type: 360° simultaneous acquisition
  • Capture Time: 1-2 seconds per performer
  • Texture Resolution: 4K-8K per performer
  • Geometry: High-density point clouds
  • Volume: ~400 complete digital doubles

Facial Scanning

  • System: High-resolution facial capture array
  • Expressions: 10 FACS poses per actor
  • Session Time: Maximum 20 minutes per actor
  • Resolution: Sub-millimeter facial detail
  • Coverage: Complete facial geometry and texture
  • Pipeline: Optimized for facial rig creation

Results & Impact

Production Efficiency

  • Minimal disruption: Scanning integrated seamlessly with shooting schedule
  • Actor-friendly: Quick facial sessions respected talent time
  • Flexible workflow: Props scanned opportunistically around set usage
  • High throughput: 400 crowd scans completed efficiently

Data Quality

  • Film-grade resolution: All data meets VFX production standards
  • Complete coverage: No reshoots required
  • Organized delivery: Structured data packages ready for client pipeline
  • Technical accuracy: Calibrated, measured, documented data

VFX Enablement

  • Raw data flexibility: Client VFX team processes to exact pipeline specs
  • Multiple applications: Props, crowd, facial data supports diverse VFX shots
  • Digital asset foundation: Scan data forms basis for extensive digital work
  • Future-proofing: High-resolution capture supports unforeseen needs

Multi-Scale Success

  • Macro to micro: From large props to facial detail
  • Volume achievement: 400+ props + 400 performers + multiple actors
  • Technology matching: Optimal scanner for each category
  • Coordinated execution: Complex logistics managed smoothly

Workflow Insights

Spider Scanner for Props

Structured light scanning proved ideal for props, offering:

  • Fast capture times suitable for production pace
  • Excellent geometric accuracy for hard-surface objects
  • Non-destructive scanning of valuable set pieces
  • Flexible deployment (portable to set when needed)

Combined with Sony A7R IV reference photography:

  • Cross-polarized captures isolate pure albedo
  • Co-polarized captures reveal surface characteristics
  • 61MP resolution captures extreme detail
  • Gives VFX team complete material information

Digidouble for Crowd

Full-body scanner efficiency critical for large volume:

  • Single-shot capture eliminates lengthy sessions
  • Costume and character included automatically
  • Consistent quality across 400 performers
  • Integrates into production without delays

FACS for Actors

Systematic approach respects talent:

  • 20-minute maximum protects actor schedules
  • Clear FACS direction ensures useful expressions
  • Immediate verification prevents reshoots
  • Professional efficiency builds actor confidence

Data-Driven Approach

Why Raw Data Delivery?

Client Control:

  • VFX team processes to exact pipeline specifications
  • Internal topology and UV layout standards maintained
  • Custom optimization for specific shot requirements
  • Proprietary tools and workflows accommodated

Maximum Flexibility:

  • Raw scans preserve all captured information
  • Processing decisions made with full shot context
  • Re-processing possible if requirements change
  • No premature optimization or data loss

Technical Advantages:

  • Highest quality starting point for VFX work
  • Complete geometric and texture information preserved
  • Reference data available for material authoring
  • Scan metadata supports multiple processing approaches

The Wilhelm Tell scanning campaign demonstrates that when diverse scanning technologies are strategically deployed—Spider for props, Digidouble for crowd, high-resolution FACS for actors—and raw data is delivered to skilled VFX teams, the result is maximum creative flexibility and technical quality for demanding film production.

Contact Us

Interested in our scanning services? Fill out the form below to request more information about our Scan Lab capabilities.

Film VFX 3D Scanning Props Data Digital Doubles Facial Capture FACS