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SOFTWARE HOUSE · XR TOOLS, SERVICES AND SPACES · Avezzano (AQ) / Rome — SINCE 2016

SEC-01
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Studio

We design and develop XR applications that connect physical spaces, digital systems, and real-world interaction.

ETHOS

We always start from something that exists: an abbey to survey, a production line to explain, a room that should react when someone walks in. Space is the material we work with. Photogrammetry, real-time 3D and installations are how we handle it.

METHOD

First we survey, then we build the model, then we make it something people can use. The result has to hold up in production: software that runs every day, an installation that survives a four-day trade show. A nice render is not enough.

STACK

Unreal, Unity and WebGL for real time. Drone and ground photogrammetry, laser scanners and structured light for surveying. LED walls, sensors and tracking systems when the project lives in a physical space. We choose the tool after we understand the problem.

FOR WHOM

Companies with products or plants that are hard to show in person. Heritage authorities and museums that need to document a site and open it to people who cannot visit. Agencies that have sold an installation to a client and now need it to work. Architecture and engineering firms working on existing buildings.

Unreal Engine · Unity · WebGL / Three.js · Photogrammetry · Laser scanning · LED wall · Sensors and tracking · Revit / BIM

12PROJECTS
03VERTICALS
10YEARS
02OFFICES

THEY WORKED WITH USGeberit · Durex · ESA · Surteco · Pamesa · eFM · C&C Milano · Soprintendenza ABAP

THE REAL,
SEC-02
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Work

SPOTLIGHT

INDEX

SEC-03
03

Writing

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SEC-04
04

Contact

LET'S BUILD SOMETHING
BIG.

WE TURN IDEAS INTO SPATIAL EXPERIENCES

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