From events and exhibitions to permanent museum setups, Surface turns digital experiences into tangible, spatial environments designed for real-world engagement. We design and build interactive installations that combine computer vision, gesture recognition, holographic displays, and custom-fabricated hardware — deployable at trade shows, retail spaces, cultural institutions, and public events.
Project Showcase: C&C Milano Tactile Atelier
For Milan Design Week 2026 we curated "The Tactile Atelier" for C&C Milano inside SuperNova at Superstudio Più — the Via Brera 7 apartment rebuilt as a photorealistic 3D LED wall, an interactive virtual book, and an NFC table that lets visitors transform the room's surfaces in real time by placing cubes wrapped in the atelier's fabrics.
Capabilities (6)
Body Control - Gesture-based Control System
Body tracking and gesture recognition system based on computer vision to create touchless interactive experiences on installations, web, and Unity applications.
Custom Fabrication Lab
In-house fabrication lab with 3D printers, electronics workstation for custom sensors, wood and aluminum cutting, painting, and photogrammetry camera rigs. From prototype to finished installation, everything is built and tested under one roof.
DigiDouble.share - Human 3D Scanner for Events
Interactive event installation that scans visitors in 60 seconds and delivers personalized 3D avatars through the DD.Share digital platform with customizable branding.
NFC Material Table — Phygital Configurator
An interactive table that recognizes physical objects via NFC and translates them into actions inside a 3D scene — built for product configurators, material storytelling, and brand installations where touch should drive the visualization.
Phygimap - Physical and Digital Interactive Map
Seamless fusion of physical map and tactile controls with synchronized digital projection creating intuitive spatial interfaces for exploration and storytelling.
Virtual Book — Interactive Editorial for Brands
A touch-based interactive digital book designed as a real publication — telling a brand, a collection, a manufacturing process, or an archive with the typographic care and narrative pacing of a printed book, plus the depth only digital can give.
Recent Projects: Archive (4)
Avezzano che fu — Digital Reconstruction of a Lost City
A multi-format digital heritage project that reconstructs the city of Avezzano as it appeared before the 1915 earthquake — deployed as a permanent VR installation, a Phygimap interactive display, and a mobile AR app that turns smartphones into windows to the past.
DigiDouble @ Maker Faire 2025
Public installation at Maker Faire 2025 where 500+ visitors were scanned and received personalized 3D avatars through the DD.Share platform. Winner of the Maker of Merit Award.
Durex — OOH Interactive Installation, Milan
A self-contained interactive installation for Durex in Milan — a battery-powered totem with real-time face tracking detects couples, triggers a branded experience on a wireless LED wall, and rewards participants with giveaways.
Geberit — 3D Video & Holobox at Salone del Mobile
A trade show installation combining photorealistic 3D product videos rendered in Blender Cycles with a Holobox holographic display running Unity HDRP — designed to make Geberit's bathroom products float, rotate, and reveal their engineering at Salone del Mobile Milan.
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